Gifts of Khaine (main changes): Shurikens: 3x Multiple Shots, Strength +1, 8”.
Rune of Khaine: +D3 attacks.
Venom Sword now Gift of Khaine (1 per army!)
Cloak containing Steed of Shadows bound spell. Power Level 3 (1 per army!).
Black Lotus: Re-roll 1’s to wound.
Dark Venom: All wounds caused in challenges (if enemy killed) are doubled for combat resolution.
Magic Items (changes to current items):
Deathmask now enchanted.
Seal of Ghrond now enchanted.
Crimson Death now cheaper (25pts).
Lifetaker now 30” range, Strength 4, 3x multiple shots, hits on 2+ (no re-roll to wound).
Armour of Darkness now 1+ (without shield).
Armour of Eternal Servitude: 35pts, Heavy Armour, Regen.
Ring of Hotek: 12” range.
Black Amulet: 70pts, 4+ Ward (against all attacks). Rebound in close combat.
Banner of Nagarythe: Cheaper, 125pts.
Dread Banner: Cheaper, 40pts.
Caledors bane weap: ignores scaly skin saves
banner that give ASF (interestingly called the banner of Hag Graef)
Common Items:
Sword of Striking , Sword of Battle , Sword of Might :15pts
Biting Blade: 5pts
Staff of Sorcery: 35pts
Power Stone: 20pts
Enchanted Items:
Deathmask (50pts)
Same as in 6th Edition but moved from Talisman to Enchanted
Hydra's Teeth
Gives the bearer 5 teeth. Any number of these can be thrown, each one causing D3 WS2 S3 attacks on the target unit.
Black Dragon Egg (30pts)
One use only. Eaten at the start of either player's turn. Gives the user Toughness 6 and a Breath Weapon attack until the end of the turn.
Potion of Strength
One use only. Gives the bearer +3 strength until the end of the turn
Seal of Ghrond (25pts)
Same as in 6th Edition by moved from Talisman to Enchanted
I also remember another "One Use Only" item which made the bearer and his unit ItP until the end of the turn aswell. But for the life of me I can't remember the cost or it's name. I think it fell in between the Hydra Teeth and the Black Dragon Egg in terms of price.
Weapons:
Executioner's Axe
Same as in 6th Edition, still struggling to see the use of it.
Blade of Ruin (50pts)
Same as in 6th Edition
Chillblade (50pts)
Back from 6th Edition, and much improved. Each hit makes the target take a toughness test or take a wound with no armour save. If a model takes any wounds they cannot attack that turn.
Web of Shadows (50pts)
Same as in 6th Edition but with a points increase from 25pts to 50pts
Hydra Blade (35pts)
Same as in 6th Edition, but with a points decrease from 50pts to 35pts
Caledor's Bane
+3 strength on the charge (NB. It is not stated as a Lance, so can be used on foot - possibly will be errata'd). Ignores Scaly skin saves
Lifetaker (30pts)
30" range, Strength 4, 3x multiple shots. Always hits on a 2+
<<Dagger>>
Magic Dagger which can be combined with normal hand weapons for an additional attack. Grants the bearer the ASF rule.
Crimson Death (25pts)
Same as in 6th Edition, just with a points decrease from 35pts to 25pts
Below the Crimson death were two or three other cheap items who's exact nature eludes me. One was a 25pts Lance with Killing blow, and I recall another Lance (whose exact effect escapes me ). I think one may have been a magic great weapon.
Armour:
Armour of Living Death (60pts)
Almost exactly the same as in 6th Edition, but with a points decrease. Added effect that at the start of the battle you roll a dice - on a 1 he is subject to stupidity for the game.
Armour of Eternal Servitude (35pts)
Heavy Armour, Regeneration
Shield of Ghrond
It's back! Same as int 6th Edition
Armour of Darkness (25pts)
Gives the beaer a 1+ armour save, that cannot be improved. No Shield component
Blood Armour
Same as in 6th Edition